![]() ![]() Granular substances will slide and fall until they reach their angle of repose. Liquids flow, slosh around, and mix or separate by weight Oil and water are the classic example. The hook with this game is that it runs a massive per-pixel simulation on the entire level. I sure hope I have a good reason for going in here! A vast cave complex full of things that want to kill me. All I can say is that it had better be really good. What’s at the bottom? What sort of prize lurks at the heart of this endless cave system? What sort of reward could motivate our nameless protagonist to endure this endless cavalcade of violence, murder, and misfortune? Then you resume your descent into ever-more dangerous underground locations. Every so often you’ll reach the end of a zone where you can take a breather, top off your health, and purchase some upgrades. Creatures try to kill you, and you try to prevent this using your collection of randomly-generated wands. ![]() You begin at the mouth of a cave and descend ever downward. Noita is a side-scrolling game where you play as some sort of robed practitioner of magic. It’s also bonkers in the sense that the developers decided to make a game built around large, unwieldy, unpredictable simulations that run over a large area, and were 100% successful at it. It’s bonkers in terms of gameplay, where you have to deal with the chaos that emerges from large, unwieldy, unpredictable simulations that run over a large area. Independent Games Festival.This game is bonkers. ^ "2003 Independent Games Festival Winners & Finalists".Archived from the original on 27 March 2014. ^ "2002 Independent Games Festival Winners & Finalists". ![]() ^ "2001 Independent Games Festival Winners & Finalists"."Fez wins 2012 IGF 'Seumas McNally Grand Prize' ". Archived from the original on 24 March 2016. ^ a b "2014 Independent Games Festival Winners & Finalists". ![]() Archived from the original on 23 September 2016. ^ a b "2013 Independent Games Festival Winners & Finalists".^ a b "2012 Independent Games Festival Winners & Finalists".^ a b "2000 Independent Games Festival Winners & Finalists".^ a b c "2011 Independent Games Festival Winners & Finalists".^ a b c "2006 Independent Games Festival Winners & Finalists".^ a b c d "2005 Independent Games Festival Winners & Finalists".^ a b c d "2004 Independent Games Festival Winners & Finalists".^ a b c "1999 Independent Games Festival Winners & Finalists"."Locals indie game studios recognised in major industry event". A Monster's Expedition (Through Puzzling Exhibitions).Dominique Pamplemousse in "It's All Over Once the Fat Lady Sings!".Some developers have won the prize twice, either solo or as part of a larger team: Alec Holowka for Aquaria and Night in the Woods, and Lucas Pope for Papers, Please and Return of the Obra Dinn. Games do not have to be published in order to qualify for the prize when Fez won the award in 2012, it was still undergoing pre-release certification. The Stanley Parable achieved the same feat, becoming an honorable mention in 2013 and a finalist in 2014. FTL: Faster Than Light was the first game to have been both an honorable mention and a finalist, achieving the former in 2012 and the latter in 2013. Additionally, Gish is the only finalist to win the prize in a subsequent edition of the festival. Gish and Seed are the only games to become finalists in multiple editions of the event. From 2011 onwards, a list of "Honorable Mentions", composed of games that were not finalists, was introduced. The award was split into two for the 20 Independent Games Festival events, but was merged back into a single prize in 2006. Fire and Darkness became the first recipient of the award in the 1999 edition of the Independent Games Festival. Twenty-six video games have received the award, and more than 50 have been selected as finalists. The award is given alongside a prize of US$30,000. McNally died of Hodgkin's lymphoma shortly after receiving the award, then just the IGF Grand Prize, in 2000 for his game Tread Marks. The award is named after computer game programmer Seumas McNally (1979–2000), founder of independent game development company Longbow Digital Arts. The Seumas McNally Grand Prize is the main award given at the Independent Games Festival (IGF), an annual event that takes place during the Game Developers Conference, one of the largest gatherings of the indie video game industry. Main award given at the Independent Games Festival Seumas McNally Grand Prize 2016 Ceremony ![]()
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